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Monday, 23 April 2018

Club Championship 2018

Following the success of last year's event, we are again running the Club Championship over the summer. Apologies for the late publication of dates.

It will be organised as a 5-round Swiss event, using Fischer Timing (70 mins + 15 sec / move). The event will run in one or two grading sections depending on entries.

We have set aside the following club nights for the five rounds:
Round 1:   10th May
Round 2:   7th June (or before)
Round 3:   21st  June (or before 05 July, but arranged by 21st June)
Round 4:   19th July (or before 02 Aug, but arranged by 19th July)
Round 5:   16th August (or before)
The event is open to all club members holding ECF membership. Pairings for round 1 will be finalised "on the day" allowing you to simply turn up to enter. If you want to enter but would like to take a bye in the first round, please notify the organiser, Steve Lovell.

Entrants may nominate one round as a half-point-bye, but must do so before the pairing of any previous rounds. A second bye will be permitted, but this will be a zero-point bye. Failure to play in three rounds will result in automatic withdrawal from the competition. Members may also express an interest in playing as a "filler" if they know in advance they will not be available for sufficient rounds to fully participate.

Pairings and Flexible Dates of Play
Pairings for rounds 2 to 5 will be made available in advance as soon as the organiser can manage. Games for rounds 2 to 5 need not be played on the designated dates. Deadlines for playing and/or arranging alternative dates (and places) are given above. Additional flexibility is allowed when the following round is more than a fortnight later. The necessity to arrange the dates in advance of the nominated date allows a player present on the specified evening to claim a default should their opponent be absent, though we will repair if possible.

Notification of Results
Both players in any game must notify the result to the organiser, Steve Lovell.

(1) Direct encounter
(2) Rapid or Blitz Playoff, playing once with each colour
(3) Step (2) will be repeated until a winner is determined

The first tie break is the result between the players involved in the tie. If this is not decisive or not all the players involved in the tie have played each other, then those involved will play an all-play-all mini-tournament to decide the winner, with each pairing occurring twice to ensure a fair colour distribution. Those involved in the tie-break will decide between time controls of 25m+10s or 3m+2s (because these are easily set on a DGT 2010). If agreement cannot be reached, the time control will be decided by the toss of a coin. These games will take place at the earliest opportunity which is convenient for the players (and not necessarily all in one evening).